Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you' - eviltoast
  • Grimy@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    10
    ·
    edit-2
    1 month ago

    One data point I found interesting: Valve peaked with its “Games” payroll spending in 2017 at $221 million (the company didn’t release any new games that year, but that spending could have gone toward supporting games like Dota 2 and developing new games like Artifact); by 2021, that was down to $192 million. Another: as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.

    “Hardware,” to my surprise, has been a relatively small part of the company, with just 41 employees paid a gross of more than $17 million in 2021.

    From the verge article

    Here’s the topline from 2021: Of those 336 employees, 79 directly worked on Steam, while a whopping 181 remained in the “Games” department⁠—pretty much the reverse of what I expected, given Steam’s importance to company profits and how rarely Valve releases new games. There were just 41 employees working on hardware development at that time

    From the PC gamer article right under.

    Literally the first two links after the statistica link (which also has it but you have to make an account), at least for me. Are you done being an idiot?

    • null@slrpnk.net
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      2
      ·
      1 month ago

      You:

      Valve had 71 peoples working in their steam division in 2021.

      Verge:

      as of 2021, Valve employed just 79 people for Steam

      Are you done being an idiot?