Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes - eviltoast
  • mindbleach@sh.itjust.works
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    1 month ago

    Imbalanced mechanics can be charming.

    Occasional bugs, even crashes, can be tolerated.

    Missing content might not even be noticed.

    Poor performance just fucking sucks. The entire time you’re playing, it’s a constant nagging problem. I make games on single-digit-megahertz systems, and even I obsess over smooth interaction. You can’t just release a game that chugs on god-tier PCs, even if it looks jawdropping… which this game does not. It’s nice! It’s not “40 FPS on a 4090” nice. Mostly you forgot to do LOD models, at all, in a game with a bird’s-eye view of an entire city.