Armor is armor - eviltoast
  • Wrench@lemmy.world
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    3 months ago

    Actually, they used to have gender restrictions on a few pieces. And given how min/maxy their builds are, it actually made a minor difference in some cases.

    But I think that might have been Demons Souls, which isn’t technically Darksouls.

    • Iapar@feddit.org
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      3 months ago

      I was thinking about the sarcophagus in the starting area, that let you swap genders when you rested in it.

        • TheLowestStone@lemmy.world
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          3 months ago

          It was. I played the game blind and had no idea why my character (who wore armor and a helmet) started sounding feminine.

        • lennivelkant@discuss.tchncs.de
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          3 months ago

          By the later set of ogres in the Things Betwixt, somewhere behind the stoned petrified mob, there is a sarcophagus on the shore. Climb in and your character will climb back out gender swapped. I know there have been transgender players intentionally creating a character with their assingned-at-birth gender just for the catharsis of getting to transition so easily in a world that doesn’t give a shit either way.

          A random, obscure feature, but somehow they opted to create it and I love the implication that someone cared enough to write the logic.

    • lennivelkant@discuss.tchncs.de
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      3 months ago

      I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.