The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling' - eviltoast
  • credo@lemmy.world
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    2 months ago

    They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.