FFT-based ocean-wave rendering, implemented in Godot - eviltoast
  • mox@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    I continue to be impressed by how far we’ve come in algorithmically imitating forces of nature. If you like this stuff, have a look at the EmberGen demo clips