Arch Linux and Valve Collaboration - eviltoast

We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • 1984@lemmy.today
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    12 hours ago

    I haven’t gamed on pc for quite some time, but I remember every gaming company adding “launchers” for their games that you had to run to install and play their games. Even Nvidia did this with their fucking drivers. :)

    Valve doesn’t do any of that bullshit. Maybe that’s why gamers like them?

    • Jayjader@jlai.lu
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      10 hours ago

      To be fair, weren’t Valve the first company to do that? People were really annoyed at having to install steam just to play some Half-Life.

      Of course, that was only 1 launcher, no launcher-in-launcher shenanigans back then.

      • wizardbeard@lemmy.dbzer0.com
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        6 hours ago

        Yep, Valve also normalized microtransactions significantly through TF2.

        Once again, Valve started it as something reasonable: Cosmetic options, then expanded to allow shortcutting unlocking alt weapons through $1-3 charges instead of through game progression (achievements unlocked alt weapons at first). Other companies followed suite in ever increasingly predatory ways, and Valve got worse with it too over time.