GaiusGornicusCaesar@startrek.website to Risa@startrek.websiteEnglish · edit-21 year agoJaneway to Tuvixstartrek.websiteimagemessage-square9fedilinkarrow-up1114arrow-down19
arrow-up1105arrow-down1imageJaneway to Tuvixstartrek.websiteGaiusGornicusCaesar@startrek.website to Risa@startrek.websiteEnglish · edit-21 year agomessage-square9fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up3·edit-21 year agoI think the reasoning is pretty solid, stemming from the many vs the one. Keeping Tuvix saves 1 plant. Removing the plant and splitting Tuvok and Neelix back saves 2 lives. 2>1. Is it still shitty? God damn right it is. But it’s still logical, even if a bit sterile.
I think the reasoning is pretty solid, stemming from the many vs the one.
Keeping Tuvix saves 1 plant. Removing the plant and splitting Tuvok and Neelix back saves 2 lives.
2>1.
Is it still shitty? God damn right it is. But it’s still logical, even if a bit sterile.