Is there a difference between drawing a random card, and mathematically generating a random card? - eviltoast

OK, I had a hard time coming up with a single sentence title, so please bear with me.

Let’s assume I have a computer with a perfect random number generator. I want to draw from a (electronic) deck of cards that have been shuffled. I can see two distinct algorithms to accomplish this:

  1. Fill a list with the 52 cards in random order, and then pull cards from the list in sequence. That is, defining the (random) sequence of cards before getting them. This is analogous to flipping over cards from a the top of a well-shuffled deck.

  2. Generate a random card from the set that hasn’t been selected yet. In other words, you don’t keep track of what card is going to come up next, you do a random select each time.

Programattically I can see advantages to both systems, but I’m wondering if there’s any mathematical or statistical difference between them.

  • tal@lemmy.today
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    2 months ago

    I mean, you can get the same sequence of cards, as long as your mechanism used to select a card in #1 is the same as in #2. It’s just like doing #2 52 times in advance and then recording the results.

    There are certain reasons that you might want to do #1 that don’t relate to the sequence of cards coming up. There are certain problems involving multiple untrusted parties where it can be advantageous to be able to prove that you have not fiddled with the card order after the initial “deal”; one way to do this is to generate and then transmit an encrypted list of cards, then later send the decryption keys.

    https://en.wikipedia.org/wiki/Mental_poker

    Mental poker is the common name for a set of cryptographic problems that concerns playing a fair game over distance without the need for a trusted third party. The term is also applied to the theories surrounding these problems and their possible solutions. The name comes from the card game poker which is one of the games to which this kind of problem applies. Similar problems described as two party games are Blum’s flipping a coin over a distance, Yao’s Millionaires’ Problem, and Rabin’s oblivious transfer.

    The problem can be described thus: “How can one allow only authorized actors to have access to certain information while not using a trusted arbiter?” (Eliminating the trusted third-party avoids the problem of trying to determine whether the third party can be trusted or not, and may also reduce the resources required.)

    An algorithm for shuffling cards using commutative encryption would be as follows:

    1. Alice and Bob agree on a certain “deck” of cards. In practice, this means they agree on a set of numbers or other data such that each element of the set represents a card.
    2. Alice picks an encryption key A and uses this to encrypt each card of the deck.
    3. Alice shuffles the cards.
    4. Alice passes the encrypted and shuffled deck to Bob. With the encryption in place, Bob cannot know which card is which.
    5. Bob picks an encryption key B and uses this to encrypt each card of the encrypted and shuffled deck.
    6. Bob shuffles the deck.
    7. Bob passes the double encrypted and shuffled deck back to Alice.
    8. Alice decrypts each card using her key A. This still leaves Bob’s encryption in place though so she cannot know which card is which.
    9. Alice picks one encryption key for each card (A1, A2, etc.) and encrypts them individually.
    10. Alice passes the deck to Bob.
    11. Bob decrypts each card using his key B. This still leaves Alice’s individual encryption in place though so he cannot know which card is which.
    12. Bob picks one encryption key for each card (B1, B2, etc.) and encrypts them individually.
    13. Bob passes the deck back to Alice.
    14. Alice publishes the deck for everyone playing (in this case only Alice and Bob, see below on expansion though).

    The deck is now shuffled.