Blog: creating Verlet Physics Playground and converting to Rust - eviltoast
  • xav@programming.dev
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    1 month ago

    Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.

    • polaris64@lemmy.sdf.orgOP
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      1 month ago

      Thank you, yes that surprised me too. I know that they’ve made some improvements so I’m expecting them to be available in a newer release, then I’ll try it again.