- cross-posted to:
- bevy@programming.dev
- cross-posted to:
- bevy@programming.dev
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Is there a link to the blog somewhere?
Sorry, not sure how that happened! Yes, here it is: https://blog.polaris64.net/post/verlet-physics-playground/
Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn’t scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
Thank you, yes that surprised me too. I know that they’ve made some improvements so I’m expecting them to be available in a newer release, then I’ll try it again.