Dice! - eviltoast
  • Rooty@lemmy.world
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    1 year ago

    Flat distribution is great when you want swingy results and the drama that comes with it, and bell curves when you want a “realistic” chance of your character succseeding on a task roll.

    • NielsBohron@lemmy.world
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      1 year ago

      Oh, I agree. But I like my big rolls to be infrequent and therefore even more dramatic, so I usually prefer bell curves in terms of game design. But again, fancy math rocks drag me back every time.