Unity is canceling the Runtime Fee - eviltoast
  • popcar2@programming.dev
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    3 months ago

    I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.

    Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

    Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.