PS Plus price hike: We'll all pay for a subscription-based future | Opinion - eviltoast
  • flamingarms@feddit.uk
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    It’s also the only option if you want to play online with friends and don’t have an expensive PC.

      • flamingarms@feddit.uk
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Right, but as so many other threads have acknowledged, not everyone is capable of paying a large upfront cost to save them in the long-term. That’s one example of why it’s more expensive to be broke. That’s why I’m responding to these comments - it’s not all ignorance or stupidity; people are broke out here.

    • fuzzywolf23@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Cloud gaming is where it’s at. $10/month gets you access to an enterprise class rig with a 3080 card.

      • d3Xt3r@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        $10

        I’m assuming you’re talking about GeForce Now? If so, don’t they have the problem of being able to play only limited number of games?

          • d3Xt3r@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            1 year ago

            I just checked this page and none of the games that I’m playing currently are on it (Diablo 4, Elden Ring, God of War, Jedi Survivor etc). It’s not like the games I’m playing are obscure or brand new either. Not to mention some of the console exclusives that I’m also playing, like TotK on the Switch and Horizon FW on the PS5, but of course, I understand that the cloud provider can do nothing about that.

            Don’t get me wrong, I’m quite enthusiastic about cloud gaming as well and looked seriously into it a while ago, because I wanted to upgrade my PC but the upgrade costs were looking pretty high (this was during the peak of the supply chain issues during COVID), also I wanted to break out of the constant and expensive upgrade cycles.

            But everything I looked at had some or the other limitation, either they didn’t have the games that I was playing, or the service wasn’t available in my country (eg Shadow PC), or it didn’t allow you to bring your own games (Stadia), or it was working out to be too expensive (Azure VM), or had other limitations such as not supporting ultra-wide resolutions at 60+ FPS. I think for me, being able to play my own games is a big fan requirement for it to work, and the pricing of things like Shadow could work out for me, but those sort of services have limited availability, and rolling your own VM on a public cloud can turn very expensive if you’re a heavy gamer, as I’ve experienced first-hand in Azure.

            Therefore, IMO, cloud gaming, while is the future, just isn’t there yet.