Blue Protocol to be discontinued in Japan, will no longer release in the west. - eviltoast
    • Aielman15@lemmy.world
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      3 months ago

      At which point can the market be considered saturated?

      Like, I would imagine that there’s a finite amount of coomers willing to drop their wallets on skins or PNGs of their favourite waifu.

      • ampersandrew@lemmy.world
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        3 months ago

        Right now. It’s saturated now. It’s why there have been like tens of thousands of layoffs in the past two years.

        • mycodesucks@lemmy.world
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          3 months ago

          Yeah, but most of those layoffs have been in traditional studios making traditional pay games, not GAS studios.

          • ampersandrew@lemmy.world
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            3 months ago

            All of their funding is coming from the same sources though. Embracer makes 20 offline games and 3 live service games (these are not the real numbers, but just as an example), and that still affects the value of the investment that they can expect to take in from people investing in the video game industry. Now they can’t make a substantial amount of their payroll, and they lay off half of their work force. Embracer may have been the poster child for the crash the industry is seeing, but they’re not alone.

      • xhrit@lemmy.world
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        3 months ago

        The game was a ripoff of phantasy star online 2 except with less slutty costumes, which is the main reason people play phantasy star online 2. The game was always going to be DOA.

  • CraigeryTheKid@lemm.ee
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    3 months ago

    Big oof, long listed game for me and now dead before arrival.

    Luckily I picked up FF14 already.

  • Goronmon@lemmy.world
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    3 months ago

    Bummer that we aren’t even getting a chance to play it.

    Sad to see the state of the MMO genre at this point. It looks like we might be hitting a point where there aren’t going to be any new games going forward. I expect most online games will stick to the smaller scales like Destiny or Diablo 4 and just avoid all the complexities that come with large scale persistent worlds.