Ideas for mechanics in the next Criterion dungeon? - eviltoast

6.45 is going to have our next Criterion dungeon. The last time around we had some kind of interesting mechanics, so I’m looking forward to the next one. Any thoughts on stuff we might see?

  • Moz@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    With any luck, some decent rewards and a little more balanced difficulty. I enjoyed the Variant Dungeon but there was really no reason to come back after you cleared the endings. I stepped into the Criterion version and got railed by the first boss pretty hard too. I didn’t expect such a massive difficulty spike, and that wasn’t even the Savage version. It would be nice if there was a glamour set and a hairstyle in there, or even a lootbox system like PotD.

  • ganoo_slash_linux@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Criterion seems to be a place for the fight designers to test “weird” mechanics similar to the 2nd floor of savage so honestly I have no idea what to expect.

    My wishlist is that there will be a jumping puzzle mechanic (lmao). Imagine the boss starts channeling an enrage and you have to get to the top of Kugane Tower before you can hit him. Melee have to do an extra jump at the end to get into range

    Also looking forward to more trash pulls where certain combinations of enemies are not pullable together or require stun/sleep/interrupt. Sort of deep-dungeon-like.

    Or waiting for a roamer to cycle around, or kiting adds like DRS red golem or minotaurs.