#StopKillingGames update: Finland just passed the threshold. - eviltoast

The initiative is at more than 20% of the 1 million signatures necessary.

As of 4 pm CEST the numbers are:

Country Number of Signatures Percentage of the theshold
Austria 4,187 31.26%
Belgium 7,116 48.06%
Bulgaria 2,764 23.06%
Croatia 2,527 29.87%
Cyprus 288 6.81%
Czechia 4,690 31.68%
Denmark 7,684 77.85%
Estonia 1,827 37.02%
Finland 10,266 104.01%
France 16,732 30.04%
Germany 45,688 67.51%
Greece 2,469 16.68%
Hungary 4,509 30.46%
Ireland 4,680 51.06%
Italy 7,949 14.84%
Latvia 1,569 27.82%
Lithuania 3,109 40.09%
Luxembourg 430 10.17%
Malta 279 6.6%
Netherlands 15,999 78.25%
Poland 20,517 55.97%
Portugal 5,019 33.9%
Romania 7,917 34.03%
Slovakia 2,773 28.1%
Slovenia 1,478 26.21%
Spain 16,261 39.09%
Sweden 13,698 92.52%
Total 212.425 21,24%

To be successful the initiative needs to reach 1 million signatures and pass the threshold in at least seven countries.

https://eci.ec.europa.eu/045/public/#/screen/home/allcountries

  • Pup Biru@aussie.zone
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    3 months ago

    what this requires from developers: possibly documenting protocols in an open way when they choose to shut down games so that people can re-implement FOSS servers

    “playable” is open to interpretation, and does not include trademarks, copyright, etc… nobody is asking for to allow assets to be traded (ie piracy), or open sourcing any code

    but if you have purchased a game, and the servers for that game go away, someone else should be able to re-implement a method for allowing those games to continue being played

    … also if DRM servers go away, you should disable the DRM somehow: you don’t get to just say that the DRM and therefor the game isn’t available any more

    all of this is not at all knee-jerk, and very realistic