Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow - eviltoast
  • massive_bereavement@fedia.io
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    3 months ago

    IMO Braid was a success of its time, when digital distribution started enabling Indie developers to reach mass audiences.

    Yet I think the reason why the game reached so far was due the Humble Bundles.

    While I think this was a competent game with interesting mechanics, there were better indies that I would love to play again (if extended).

    • RBG@discuss.tchncs.de
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      3 months ago

      Can anecdotally confirm as it is only in my library because I got it via humble bundle. Secondarily because it worked back then already in Linux.