On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
Its actually the opposite, the gap between DLSS and FSR is bigger at lower resolutions than it is at 4k+. Thats because DLSS can still rely on ai model data that a lower resolution image cannot supply vs a higher base resolution where that data is likely more available. Its why when you have side by side tests, its less noticable as you get to 4k. Definitely one of the tests HUB does when conparing the scaling algorithms side by side.
AMD has had 20 years to get good and calling dlss barely noticable is a coping mechanism. FSR ain’t it, especially at 4k.
Its actually the opposite, the gap between DLSS and FSR is bigger at lower resolutions than it is at 4k+. Thats because DLSS can still rely on ai model data that a lower resolution image cannot supply vs a higher base resolution where that data is likely more available. Its why when you have side by side tests, its less noticable as you get to 4k. Definitely one of the tests HUB does when conparing the scaling algorithms side by side.