Baldur's Gate 3 used motion capture from 248 actors to bring its NPCs to life: 'You’re not only hearing the actors' voices, but you’re also seeing their physical performances' - eviltoast

Baldur’s Gate 3 performance director Aliona Baranova broke down the process.

  • OminousOrange@lemmy.ca
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    1 year ago

    It’s a very noticeable improvement in realism in games that do this. Quantic Dream games have also done this, even in Heavy Rain from 2010, and it really goes a long way in making a game into a story.

    • WildlyCanadian@lemmy.ca
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      1 year ago

      My bet is it’ll be great on PS5. People are already saying controller support is really well implemented on PC, and it runs really nicely on a range of hardware

    • nromdotcom@beehaw.org
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      1 year ago

      Yeah, my plan is PS5, too. I was worried because been playing these games on PC almost literally my whole life, from BG1 and IWD through to PoEII and DOSII. But I don’t have a PC that can play any sorts of games right now, so it’s gonna have to be PS5.

      Watching a few let’s plays and streams, it sounds like controller support is solid. So despite not being what I’m used to, I’m confident it’ll be a solid experience.

  • aurora@beehaw.org
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    1 year ago

    The game is so much more lively for it. Lae’zel’s VA showed clips and pics on tiktok from the process, it’s really cool. (Edit: @thisisdevo)

  • crow@beehaw.org
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    1 year ago

    So you’re saying the actor who played Ketheric also stood still for long periods of time? Fascinating!