Valve runs its massive PC gaming ecosystem with only about 350 employees - eviltoast
  • TheGalacticVoid@lemm.ee
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    4 months ago

    I don’t think resellable licenses are a great idea. It works with physical media because it will have flaws that affect quality and price, but I don’t see how that would work for digital without screwing over devs. I can completely get behind transfers or trades with friends or between platforms, but not really for resale.

    • Charzard4261@programming.dev
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      4 months ago

      I can get the transfers between friends part, but why between platforms? That makes zero sense from a business standpoint.

      The only way that would work is to have game companies manufacture and distribute an external storage medium themselves, because platforms sure as hell won’t say “Oh you bought a license on another store? Sure, you can use our CDN for free!”. And now we’ve almost reinvented game CDs.

      • TheGalacticVoid@lemm.ee
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        4 months ago

        I agree in that it’ll be hard to transfer between platforms, but doubt it’s impossible. The idea is that you don’t want Valve to nuke your licenses in one go, but Valve also doesn’t want you on their platform.