Pure magic. TV magic. - eviltoast
  • Aceticon@lemmy.world
    link
    fedilink
    arrow-up
    22
    ·
    edit-2
    4 months ago

    Ever since I started making Computer Games I started actually paying attention to the actual details of all kinds of sceneries (because it turns out there are a ton of nitty gritty details in the game space of even very stylized games) and now I really notice the production side of Movies and TV-Series.

    It’s really impressive the level of detail many if not most go to when constructing the various sceneries in the “world” were the scenes take place, which is especially hard to pull of (IMHO) in Sci-Fi settings where they actually have to conceive all the gadgets, architecture and other elements that would populate such an imaginary world, rather than just base themselves on existing records (as one would, for example, when making a film that takes place in the 80s, not that the work that goes into many of those is any less massive).

    If you can watch them, pay attention to the interior and exterior details in town scenes in the Star Wars - The Acolyte series or the various interiors of the Time Variance Authority in Loki.

    • This is fine🔥🐶☕🔥@lemmy.world
      link
      fedilink
      arrow-up
      10
      ·
      4 months ago

      when making a film that takes place in the 80s, not that the work that goes into many of those is any less massive

      First 2 seasons of The Crown are so goddamn good for this. The costumes, props and sets are so impeccable I feel like my country has gained independence from England barely a decade ago.

      • Aceticon@lemmy.world
        link
        fedilink
        arrow-up
        13
        ·
        edit-2
        4 months ago

        The Expanse is one I find especially interesting because a lot of the work that goes into is in modelling 3D space ships and other space objects, which I also have to do for the game I’m working on, plus in a near future imaginary universe like that where you can’t just bullshit most of the Physics side under the cover of “it’s too advanced for our understanding” like in, for example, Star Trek, even the ship design has to follow some actual Engineering and Physics rules to be believable (rocket exhausts point back so ships have to flip to break, guns have to actually unfold and turn to the enemy, the ships have to actually have airlocks, interior storage systems AND even crew sitting have to take in account that the ship will be accelerating, decelerating and maneuvering with high G-forces, taking in account the actual absence of gravity when not under acceleration and so on) and I have a background in both Engineering and Physics so this kind of stuff really stands out for me.

        Sure, a lot of things in there can still be bullshitted (such as ignoring the rules of mechanical engineering when it comes to resisting certain mechanical stresses and not really having the kind of design elements that are often present in vehicles to facilitate their construction rather than related to their use) plus as usual the computer UIs are bollocks, but none the less it’s a massive and impressive job.

        • Swedneck@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          4 months ago

          At least some of that, presumably the foundations, was worked out in advance thanks to it being a tabletop RPG-turned-book series, so they didn’t have to do quite everything all at once.

          like i’m pretty sure the “flip and burn” thing was established in the books, that’s not something the show’s crew had to figure out.