How feasible would starfield mods be on Linux? - eviltoast

I’m out of the loop on modding Bethesda games like Fallout and Elder Scrolls but I’ve seen some posts here and there about using Nexus games.

Assuming Starfield is using the same engine, system, structure, etc, how possible do you think it would be to install mods? I’m going to be purchasing on Steam and running the game through Proton on Arch. Thanks.

  • mnemonicmonkeys@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I disagree. In Minecraft modding, all the tools I’ve seen do whatever they can to prevent you from installing mods on a new version of the base fame, which leads to mod authors refusing to port to newer versions and fracturing the community. So if I want to play something like Minecolonies on the newest version of Minecraft, I probably can’t.

    In Bethesda modding there’s nothing pushing against running a mod for a newer version. And this isn’t a problem because game updates don’t break most mods, with the exception of script extenders. So if I want to play with a particular Lakeview manor mod that was developed in an old version of Skyrim Legendary Edition, it will most likely still work in the newest version of Legendary Edition