Rami Ismail on why hits like BG3 lead to fewer funded games in genre: “Everything that’s successful tightens the noose” | Game World Observer - eviltoast

Good.

Also first post. Go team Lemmy.

  • dustyData@lemmy.world
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    1 year ago

    You seem to think that they are different problems but infinite growth and profit above all, are both faces of the same problem. A company that tries to make profit through creative endeavors is fine. After all, people do need to eat and have a roof over their heads. They should make money in exchange for the intense and hard effort that art demands. Specially video games as one of the most expensive and complex forms of art ever devised by humans. But the top AAA companies are not in it for the art, some developers who work for them still believe in the art, and executives exploit that passion because they know it makes workers willing to crunch and work too many hours for too low payment. When profit is the only reason and the art gets lost, then there’s only one way to move forward, you have to grow indefinitely. For growth quarter after quarters means that profit gets bigger and bigger every time, for maximization of profit is above all. In the end it is the same mindset.