As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself" - eviltoast
  • The Snark Urge@lemmy.world
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    5 months ago

    That’s pretty interesting. I fully agree that builds differ a lot in terms of how much they depend on player skill in these games, and I can see how that’s not necessarily a good thing - but it is rather to my point that it’s part of the “difficulty settings” that I’m arguing are intrinsic to the game mechanics. You’re meant to choose your own difficulty setting in this way, and I think it was a deliberate choice to make it so, and not a failure to balance everything to equality.

    I still haven’t beaten BB or Sekiro, but DS 1+3 were pretty doable. I admit I haven’t gotten through all of ER yet, though from my experiences so far I feel that’s mainly due to work and parenting being such a drag on my mental energy.

    I used to power through these games in a very slow, mistake-prone fashion. I’ve never been what you’d call “gud” at these games, which is pretty much my point - but it’s only a matter of troubleshooting the difficulty on my own terms (if I ever have free time and no burnout at the same time again, wish me luck on that).

    • tomalley8342@lemmy.world
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      5 months ago

      Yeah, after thinking it through, I can see where my confusion came from. Elden Ring might be significantly easier or significantly harder than the other Souls games depending on how you played the other Souls games.

      I guess I wish that they had provided more scaling variety within the various build types instead of across them.