As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself" - eviltoast
  • leaky_shower_thought@feddit.nl
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    5 months ago

    for me, the “difficulty” lies in wind-up, cooldown and range of weapons. everyone also gets a “stagger”/balance gauge which adds more depth to your arsenal.

    the way you use that against the npcs uptime with the current terrain is a typical souls experience.