To expand - DirectX is a proprietary Windows solution. Any time you pick it on Linux, it will run through a translation layer
OpenGL/Vulkan are cross-platform
OpenGL is to DirectX 11 as Vulkan is to DirectX 12
Microsoft kept the same branding, but also followed in Vulkans/Metals footsteps of using lower level calls to the hardware.
This makes the graphics drivers simpler, and can be way more performant because the CPU doesn’t have to do as much
To expand - DirectX is a proprietary Windows solution. Any time you pick it on Linux, it will run through a translation layer
OpenGL/Vulkan are cross-platform
OpenGL is to DirectX 11 as Vulkan is to DirectX 12
Microsoft kept the same branding, but also followed in Vulkans/Metals footsteps of using lower level calls to the hardware. This makes the graphics drivers simpler, and can be way more performant because the CPU doesn’t have to do as much