Quake-like game made with JavaScript takes up just 13KB of storage - eviltoast

You can play it in your browser here.

  • frezik@midwest.social
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    5 months ago

    Code is rarely the biggest thing in these programs. You want textures that don’t look stretched and pixelated at 4K? That’s going to cost you.

    Look in any game directory. There’s probably a one big file–sometimes a few big ones–in there that you can rename to .zip and unpack it as one. It will dump all the textures/sound effects/etc. in the game, but have zero code. It will be something like 70-90% of the game’s entire space.

    • MonkderDritte@feddit.de
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      5 months ago

      I agree and disagree.

      Yes, in Games. There, the longer the more, duplicated assets too (like, all the data in every level package, even though every level only needs 10% of the data). Because user storage is cheaper than optimization.
      Sometimes in tools too, often crappy tools with abundance of animations. But usually it’s cheaply made software in a framework dragging lots of boilerplate with it. There it’s loc again.

      No, not in office suites and Wordpad.

      Btw, why is vector graphics so rarely used for simple icons?