FA!'s first adventure module, "A Demonstration of Power" is out now! - eviltoast

cross-posted from: https://slrpnk.net/post/10045103

The vote to elect a new chair of the Pacifica Grid closes in four days, and an auditor thinks there’s something suspicious going on. Records of an incident for the lead candidate’s past have been destroyed in a cyberattack, and the manager responsible for the files is being mysteriously tight lipped. Keeping power in the right hands requires answers, and it’s going to take a few determined problem solvers to get them!

After releasing the core game manual a week ago, we’ve now released our first playable adventure. It’s a concise little one-shot that can be played in 2-4 hours, written specifically as an easy entry point into the game’s world and rules.

Like the game itself, it’s FREE! So check it out, tell your friends, and if you like this weird little story of hard-science sci-fi intrigue, please leave us a rating and review!

https://www.drivethrurpg.com/en/product/482551/fully-automated-a-demonstration-of-power

    • Andy@slrpnk.netOP
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      6 months ago

      Listen, all I can say is that one of us doesn’t know how to use the internet. Which one? Impossible to know. It’s a mystery.

      On an unrelated note, since you pointed this out I’ve edited this post to include a link. Unrelated, though.

  • jjjalljs@ttrpg.network
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    6 months ago

    I kind of like the idea of solarpunk and optimism, but I’m not sure about the system.

    Using 2d10 instead of 1d20 is cool because, as they describe in the main book, that gets away from the “every outcome is equally likely” problem. So that’s cool.

    But otherwise I think this is crunchier than I’m in the mood for. I’d just play Fate nowadays. That even has reasonably good rules for non-violent conflict.

    But I appreciate the effort that went into this, and like that it’s not yet more grimdark fantasy or “absolute monarchy is totally cool” gristle.

    • Andy@slrpnk.netOP
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      6 months ago

      That’s totally fair. I think the main system provides a heavy dose of what people associate with DnD, which is rolling dice, adding them to something and shouting out a number and then it’s either big (yay!) or small (oh no!) without having to think about it any more than that. But we understand the subjectivity, and really tried to make the content as portable between game systems as we could.

      I’m still curious to hear others try out combat. I know it’s a wild claim, but I think our combat systems is genuinely kind of next-level. I know that sounds totally braggadocios to say, but I really think there’s something there.