Star Citizen Pushes Through the $700 Million Raised Mark and No, There Still Isn’t a Release Date - eviltoast
  • pyre@lemmy.world
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    5 months ago

    freelancer had its problems but at least it was a shipped product, and didn’t cost nearly a billion dollars and wasn’t funded by players based on hopes and prayers. I’d much rather play 40 freelancers, which could probably be made from scratch back to back in less time and with less money.

    • ChicoSuave@lemmy.world
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      5 months ago

      People paid money for a game to be made and it’s both being worked on and has playable content, just like other early access games. Why does Star Citizen get the hate for doing the same thing as other games?