Help me come up with some doctrine for a small society in my game. - eviltoast

I recently watched the Simpsons Treehouse of Horror episode in which they did a parody of “The Island of Dr Moreau” and thought a mad scientist trying to turn people into animals could make for a fun minor character in my campaign. My players are en route to a dungeon and should be there in a few sessions, I’m thinking of making the dungeon the lab of a mad scientist who has gotten locked out of the lower levels due to a containment breach.

The details I have so far is that he is a gnome, currently named Prof. Moreau, who has created mongrelfolk while trying to turn a human into an animal.

The mongrelfolk are safely contained in the lower levels and have started to create their own society, I think the boss of the dungeon should be a Gibbering Mouther called One, as in Attempt One.

I think the Mongrelfolk should worship one as their leader and hate Moreau for keeping them locked in the lab.

What I’m stuck on now is what life is like for the mongrelfolk, what they believe and how they have organised society.

  • XM34@feddit.de
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    6 months ago

    Quite a few people have commented about possible societal models for such a community. So I’ll extend this by adding some thoughts about specific environmental challenges.

    One would assume that the conditions in the lower levels are not very nice, so maybe rampant drug usage could be a thing. Some mongrels might be in pain due to the procedure and abuse pain killers. Others may just want to escape reality. Someone has to supply these. Maybe they’re a misguided individual who wants to help their peers, maybe they’re a stone cold profiteer who will make for an amazing miniboss. Who knows?

    Another important factor is food. Mushrooms grow in dark places and could make up a lot of the diet of the mongrel folk. Or a former botanist could experiment with plants that grow under these conditions. Maybe there’s even some animal husbandry going on. Or if you want there to be a darker twist, cannibalism is always an option. Maybe it’s even part of their society. Being chosen to be the next meal is a great honor.

    Lastly, what do the mongrels do for fun? Do they enjoy pit fights?If so, the players could take the wrong way into the arena room and face a crowd of cheering mongrels and some tough opposing fighters. Are there storytellers who remember some fragments of their human lives? Perhaps even some trash collectors who are willing to sell their strange goods even to outsiders?