Help me come up with some doctrine for a small society in my game. - eviltoast

I recently watched the Simpsons Treehouse of Horror episode in which they did a parody of “The Island of Dr Moreau” and thought a mad scientist trying to turn people into animals could make for a fun minor character in my campaign. My players are en route to a dungeon and should be there in a few sessions, I’m thinking of making the dungeon the lab of a mad scientist who has gotten locked out of the lower levels due to a containment breach.

The details I have so far is that he is a gnome, currently named Prof. Moreau, who has created mongrelfolk while trying to turn a human into an animal.

The mongrelfolk are safely contained in the lower levels and have started to create their own society, I think the boss of the dungeon should be a Gibbering Mouther called One, as in Attempt One.

I think the Mongrelfolk should worship one as their leader and hate Moreau for keeping them locked in the lab.

What I’m stuck on now is what life is like for the mongrelfolk, what they believe and how they have organised society.

  • BLAMM67@lemmy.world
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    6 months ago

    Some good ideas here, but if I did this with my group, I’d have to deal with them volunteering for the process.

    • SwiggitySwole@lemm.eeOP
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      6 months ago

      On the off chance that happens I’d probably give them one of the beast traits, probably one of the ones that’s less useful like keen smell or web sense

      • 🔍🦘🛎@lemmy.world
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        6 months ago

        Killer Whales’s Hold Breath trait: for some reason only 30 minutes lol

        Grant them poisonous fangs (1d10) (don’t give them a bite attack)

        Flyby trait (no fly speed)

        Could definitely spur creative use and a new character goal.