As I’ve gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn’t have any good games.
I’ve just fallen out of fashion with it because maybe it’s in part that nearly all of the video game-based content I watch and find, tend to orbit a little around 8-bit too much. Most of the time it’s because content creators were born in that era and no arguments can be made.
But I’ve grown exhausted from the oversaturation and sometimes over-glorified favoritism of 8-bit that I just have difficulty revisiting again. I’ve forgotten to mention how many indie games lean hard on the 8-bit aesthetic.
Another era of gaming that I am also finding myself falling out of favor for is 16 bit. This applies to consoles more than anything that was made in 16 bit. Having a hard time revisiting that era for some of the same reasons.
I’m more of a 6th Gen/Arcade player type.
Yep, chuck Rumble Pak in there too.
Did platform fighters exist before Smash?
Did proper 3D platforming with free camera exist before Mario 64?
Did third person adventure games exist before OoT and has anything drastically changed the formula since?
Not to mention all these games shipped fully built with no updates and amazingly few bugs.
It seems as though OP didn’t actually experience these things at the time so making a post about nostalgia for them is strange. Firing up an emulator and going “These games don’t hold up now.” is entirely missing the point.
By “platform fighter” do you mean a game where your goal is to increase damage to your opponents in order to knock them out of the arena, as opposed to draining a health bar?
If so, I don’t recall any before Smash, though my interest in pre-Smash fighters ended with the SNES.