Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo - eviltoast
  • theareciboincident@lemmy.dbzer0.com
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    6 months ago

    The problem people have with your argument is not the existence of 5.1 surround sound.

    Nor is it that the vast majority of households can’t afford a properly tuned surround sound setup instead of haphazardly throwing speakers around which arguably creates a worse experience than stereo.

    It’s that the Dolby implementation requires publishers to license it and pay for an unstoppable ad that plays before every session, while benefitting only the petit bourgeois.

    Notice how you reverted so quickly to your capitalist brainwashing. May be a good inspiration to see what other ideologies have been implanted into you.

      • Signtist@lemm.ee
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        6 months ago

        Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.

      • essteeyou@lemmy.world
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        6 months ago

        Not only is it just 2 seconds, but it’s 2 seconds while the game is no doubt being loaded into memory while it plays anyway.

        This is like whining about the Pixar animation that plays before all of their movies (for much longer than 2 seconds).

        • missingno@kbin.social
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          6 months ago

          Gamecube doesn’t have enough RAM to preload everything at startup like that, you have to go through the menus and pick a game mode and map to load.

          Surely if it needed that startup load anyway, then Sakurai wouldn’t be saying he turned the license down in order to get players in the game faster. I’m going to trust Sakurai’s word here!

          • essteeyou@lemmy.world
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            6 months ago

            Sure, and the Spectrum ZX I used to use 35 years ago had even less. The GameCube is ancient history, it’s not the benchmark for a reasonable amount of memory for anyone.

            Edit: apologies, I forgot we were talking specifically about a GameCube game.

        • RightHandOfIkaros@lemmy.world
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          6 months ago

          I would understand the complaint if it was longer, like 5 or 7 seconds long for just the Dolby logo. But its not.

          Like, if seeing a logo for two seconds bothers you that much, better close your eyes when driving riding the bus walking around town, otherwise you might see a dreaded billboard or advertisement.

          • gamermanh@lemmy.dbzer0.com
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            6 months ago

            Gonna just completely ignore that said 2s is otherwise unneeded so you can feel like you still have a point, hm?

            Seeing an ad while walking does not require me to stop what I’m doing and wait for the ad. Putting an unstoppable ad in your pre-game logo does

            • RightHandOfIkaros@lemmy.world
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              6 months ago

              Loading screens in a game take longer than two seconds and don’t have the benefit of running one time before the game starts and adding surround sound support. So you would rather be greeted with a black screen as a game with less features loads instead?

              Great idea.

          • Khanzarate@lemmy.world
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            6 months ago

            My state banned billboards for the same reasons.

            It’s a really good reminder when I’m ever in another state that things like that just… Aren’t needed.

            The advertising thing is a slippery slope, and it’s OK for people to draw the line for how far down the slope they’re willing to go higher up than you would. It’s also OK that your line comfortably holds a 2-second ad.

            No position here is unreasonable, and everyone should keep that in mind.