Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo - eviltoast
  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    1
    ·
    6 months ago

    I definitely wish there was more negotiation with tech library companies about this. It makes sense for movies - it’s a one-time experience, you only see the supporting studios’ logos one time, and it’s just building anticipation for the opening moments of the movie. But games are things people play twenty times a week. Someone might see the logos more if they play in shorter sessions, and maybe even avoid playing for a night because they’re familiar with the two minutes of setup to get to “actually playing”.

    I even wish there was more effort to put gaming menus before the launch. A long time ago, Steam standardized a server picker for their own games, so you could skip “launching the game, hitting Server Browser”, instead just open the server list, double click one, and then that’s your “launching” task taking you to the thing you want to play. Even consoles could do this, even for games using matchmaking. I remember this being something the PS5 promoted in its menus but, not having a PS5, I’m curious if many games followed though.

    • Aniki 🌱🌿@lemm.ee
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      2
      ·
      6 months ago

      You would think that the shit-shoveling marketeers would figure out that showing an unskippable logo does brand damage.

    • Norgur@kbin.social
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      6 months ago

      luckily, most games are easily modded: Just put a 1-2 frames black video file where the brand logos used to be. Done.