Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:
It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.
Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.
I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.
Thank god LostWinds didn’t die with WiiWare. (Though playing it with a mouse isn’t really the same, admittedly.) I was so glad when I saw it pop up on Steam.
A lot of trash doesn’t have a reason to be rereleased, for sure, but I think you’re maybe underestimating how many genuinely cool titles get neglected for a heap of dumb, business-related reasons.
Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:
I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.
Thank god LostWinds didn’t die with WiiWare. (Though playing it with a mouse isn’t really the same, admittedly.) I was so glad when I saw it pop up on Steam.
A lot of trash doesn’t have a reason to be rereleased, for sure, but I think you’re maybe underestimating how many genuinely cool titles get neglected for a heap of dumb, business-related reasons.
Yes you are right, many relevant titles are at risk and they need to be specifically curated and brought to attention.
Because I guess only mediocre games end up not becoming influential? Besides, even the shovelware crap can be important to researchers. ~Strawberry