The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO - eviltoast
    • chillhelm@lemmy.world
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      8 months ago

      I don’t think that is an accurate reading of what he is expressing. Crate (his company) is a smallish indie studio that makes high quality games (in my opinion) and supports them long term with both paid DLCs and free updates.

      He made that statement when talking about Embracer Group that was looking to buy Crate. When he told them “we are currently working on an RTS” they said “Why don’t you make something multi platform and a different genre instead?” (i.e. a cashgrab) to which his reply was “you can’t buy my company, fuck off”.

      RTS are inherently limited to PC. RTS are not popular as eSports anymore. His company is making one not because they want a short term profit, but because he thinks they could make a great one for a niche target group that will stay loyal for a long time (e.g. their 2016 game Grim Dawn just got a massive free content update and a new story DLC in February this year).

      • thatKamGuy@sh.itjust.works
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        8 months ago

        RTS are inherently limited to PC.

        I agree with everything else you said, bar this. I first got into RTS’s on the PS1.

        To me, RTS’s peaked around Red Alert 2 (pre-Yuri’s Revenge); I just wish I could find more voxel-based 2d RTS’s with that same ‘arcade-y’ feel.