SteamOS 3.6: How the Steam Deck atomic updates are improving - eviltoast
  • vanderbilt@lemmy.world
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    6 months ago

    Call me out if I’m wrong, but my Deck is noticeably snappier after this update. TF2 is also smoother, which is weird considering the game hasn’t changed visually at all. Not even an update notice of anything major.

        • vanderbilt@lemmy.world
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          6 months ago

          32-bit programs can’t use as much memory as 64-bit programs. Being able to use more memory means less loading from the disk. 64-bit also tends to be more optimized these days as most systems have moved to it already. In this case, I had no idea TF2 was still 32-bit.

      • vanderbilt@lemmy.world
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        6 months ago

        I gave it a Google and saw what changes they have made, and it definitely explains the new feel. Frame timing is waaay better and the frame rate is more stable. They moved from a OpenGL implementation to a Vulkan one, from my understanding. I had to adjust my mouse sensitivity too, so they made some changes there as well.

    • MasterBuilder@lemmy.one
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      5 months ago

      I’m late to the comment board, but I had to say something. I was amazed when one day my broken Balders’ Gate III P22 install suddenly not only worked, but worked with Vulkan. Until now, I figured it was an improvement to the Proton-GE or Experimental that came down around that time. Anyway, when I loaded my game (in the underdark) on my OLED, I was shocked at the improvement.

      Not only was the framerate closer to 40+ vs 28-30, but it was vibrant. The resolution appeared to be better, too. It was gratifying to see it looked better than on my ancient Lenovo gaming laptop (circa 2016), which, to my surprise, handled it quite well considering the age of the NVidia card.