Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome - eviltoast
  • Corhen@lemmy.world
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    6 months ago

    that, and fix some of the spegheti code from KSP 1. I love the game, but no one argued that it wasnt a hack job

    • TachyonTele@lemm.ee
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      6 months ago

      It definitely was a hack job. But it was a little hobby project that a non videogame company decided to be cool about and develop it. It was also an early access for wicked cheap.

      The sequel was given way more manpower, experience, and money right from the start.

      • dustyData@lemmy.world
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        6 months ago

        The sequel was given way more manpower, experience, and money right from the start.

        Which was then squandered by bad management by scrapping almost two years of work to startover with entirely different staff. Let’s not kid ourselves, from a managerial POV, KSP2 is a perfect template of all the “what to do to ensure a video game fails at launch”.

        • TachyonTele@lemm.ee
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          6 months ago

          Couldn’t agree more. What really hurts is KSP is one of a kind. There’s nothing else like it. Hopefully someone out there pulls a City Skylines and makes a successor.

          But even the sequel to that game was botched… So who knows.

          • dustyData@lemmy.world
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            6 months ago

            The problem is the corporate greed. But anyways, Juno exists. It has the same spirit of accurate spaceship design and flight simulation, even if the tone is distinctly different.

      • Corhen@lemmy.world
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        6 months ago

        for sure! i bought it really early on, and it was amazing.

        Just wish that they hadn’t bodged it so bad.