'New Vegas is a very, very important game to us,' says mildly exasperated Todd Howard, who will never stop getting grilled about New Vegas - eviltoast
  • BigBananaDealer@lemm.ee
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    8 months ago

    they did not get scammed out of anything. old practice nobody really does anymore, sure, but obsidian released a game so buggy nearly everybody had crashes, or the game wouldnt start, or permanently lose saves. and obsidian agreed to the 18 month timeframe, which for a team like them should have been enough time given they had all of bethesda’s resources at hand and didnt need to create a whole lot of the assets. obsidian has been know to mismanage their time (like kotor II) and new vegas is just another showcase of it. they only have themselves to blame for missing the bonus

    • P03 Locke@lemmy.dbzer0.com
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      8 months ago

      obsidian agreed to the 18 month timeframe, which for a team like them should have been enough time given they had all of bethesda’s resources at hand and didnt need to create a whole lot of the assets

      Sorry, but you must not be very familiar with game development to think that a mere 18 months would be enough time to churn out a AAA game. It needed 2-2.5 years at least.

      • BigBananaDealer@lemm.ee
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        8 months ago

        new vegas was a larger dlc rather a AAA game. and if it needed 2.5 years at the least then go ask obsidian why they didnt ask for a little more time. they obviously were able to deliver a game in 18 months, but they yet again went too far and mismanaged their time resulting in unfinished legion quests and the buggiest launch maybe ever

        • P03 Locke@lemmy.dbzer0.com
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          8 months ago

          at the least then go ask obsidian why they didnt ask for a little more time.

          You want Obsidian to ask the guys who would eventually stiff them over a single MetaCritic score point to give them more time? Obviously, there was a rather hostile relationship between the two.

          • BigBananaDealer@lemm.ee
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            8 months ago

            it was so hostile in fact that pretty much every dev at obsidian has had nothing but nice things to say about bethesda. so hostile that josh sawyer praised being able to work with creation engine

            and bethesda didnt stiff them zenimax did, so it was something bethesda didnt really have control over. but then again, maybe obsidian could have not released a game THAT buggy and they would have gotten that bonus