Doing things in games because it simple felt good. - eviltoast

I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’.

As much as I know I enjoyed it however, I don’t remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn’t need to pull this manoeuvre of course, I could just, you know…drive out, but something felt so incredibly satisfying about it that I couldn’t stop myself.

Which brings me to this point of this thread. What’s something you do in a game for no reason other than it feels damn good?

  • DebatableRaccoon@lemmy.ca
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    1 year ago

    I know the exact problem and unfortunately that’s just a staple of contextual buttons. I generally found I had a lot of problems with RDR2 so I can’t say too much inbiased and it’s not to bash R* (this time) but when button layout is handled well, it’s manual controls like I was talking about that make the experience feel that much better.

    On the subject of contextual button commands, Gavin from Achievement Hunter made the joke comparison during a Hitman video (pretty sure it was Hitman). To paraphraae because it’s been so long, “Don’t you just hate it when you walk up to a window in real life and jump out of it instead of opening it because your angle was slightly off?”