Brackeys has returned from a three-year hiatus and will be creating Godot content! - eviltoast

A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

  • fartsparkles@sh.itjust.works
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    7 months ago

    You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).