Uh
The one that defined the franchise? Isn’t true to the franchise? It literally was the franchise in its time.
It’s the originator. It’s the roots in “get back to our roots”. Talking nonsense about “departures” is pretty dumb when the direction in which it departs is towards the first game in the series. That’s not a departure, that’s a return.
Zelda 1 started the franchise, but it doesn’t define it. Ask anyone the most definitive Zelda game, and most people will tell you Zelda 3: A Link to the Past, or Ocarina of Time (which I think is Zelda 4 but I am not sure 100%).
Notably, every mainline Zelda game after 3 followed a definitive formula that 3 started, which BotW and TotK ditched. TotK kinda tried to bring back some of the formula, and thats why I say TotK is far better than BotW, but it still wasn’t what most would expect from Zelda.
Every Zelda game (for the most part) is open world. They may have linear story progression, but most open world games are like that.
The N64 titles are open world and even allow variance in the order you complete tasks and they have side quests you discover naturally through game play.
Wind waker is very open world, alttp and it’s derivatives are open world.
Zelda 1 was the only game in the franchise that was open world until BotW came out. No, it was not the most true to the franchise.
Uh
The one that defined the franchise? Isn’t true to the franchise? It literally was the franchise in its time.
It’s the originator. It’s the roots in “get back to our roots”. Talking nonsense about “departures” is pretty dumb when the direction in which it departs is towards the first game in the series. That’s not a departure, that’s a return.
So the latest Prince of Persia isn’t a departure from the usual formula because the Apple II PoP was a sidescroller?
Yes
Zelda 1 started the franchise, but it doesn’t define it. Ask anyone the most definitive Zelda game, and most people will tell you Zelda 3: A Link to the Past, or Ocarina of Time (which I think is Zelda 4 but I am not sure 100%).
Notably, every mainline Zelda game after 3 followed a definitive formula that 3 started, which BotW and TotK ditched. TotK kinda tried to bring back some of the formula, and thats why I say TotK is far better than BotW, but it still wasn’t what most would expect from Zelda.
“Oh no, Zelda’s too much like Zelda”
Every Zelda game (for the most part) is open world. They may have linear story progression, but most open world games are like that.
The N64 titles are open world and even allow variance in the order you complete tasks and they have side quests you discover naturally through game play.
Wind waker is very open world, alttp and it’s derivatives are open world.
Is everyone forgetting about Wind Waker? That was open world