Would it be theoretically possible to create a 'vibration module' for the Deck? - eviltoast

As mainly a console gamer over the years, I’ve become quite used to playing with a controller that has vibration. I feel that this is one thing the Deck is missing out on.

So I’m wondering if it’s possible to somehow connect up a small vibration motor (externally) that can be connected to the Deck, and have it recognised as a controller?

Possibly more effort than it’s worth but would be interesting to see if anyone has any ideas.

    • OmegaMouse@feddit.ukOP
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      1 year ago

      This may actually be the perfect solution! Internal vibration. Imagine playing Forza and feeling your insides jiggle as you accelerate through a corner. Possibly the closest thing to actually driving a car.

      • ExLisper@linux.community
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        1 year ago

        It sure sounds like a fun project to work on. If only I didn’t have so many things in backlog already.

          • ExLisper@linux.community
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            1 year ago

            Yes as I understand it usually the game would call buttplug.io directly but since Steam Deck already has vibration motor that games use I think it could be possible to detect when the internal motor vibrates and then pass the same signal to buttplug.io. So kind of a bridge between the build in motor and a buttplug.

            • OmegaMouse@feddit.ukOP
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              1 year ago

              Thanks for the idea! I’ll look into this. Could be useful from a more generic perspective (i.e. just some kind of bluetooth vibration device that could attach to the Deck rather than a sex toy).

              Sex toy genuinely would be great though lmao

      • bug@lemmy.one
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        1 year ago

        All the sim racers use them, only a casual would drive without the SportsPlugGTX