‘Dead Space’ Franchise Is Officially On Hold at Electronic Arts - Bloomberg - eviltoast
    • blackluster117@possumpat.io
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      7 months ago

      I remember it having initial difficulties due to optimization problems on most platforms. It’s almost like what they’re really saying is “We see how much time and effort it would take to remake it properly, and we aren’t willing to give that to developers because SHAREHOLDERS.” An excuse which an executive from Larian recently commented on and provided some useful insight towards.