I keep suggesting this game to people. The story is pretty short, mechanics straight forward and game play very linear. But it is a ride. Do not read about it; no reviews, no strategies. Put on some good surround sound headphones, turn out the lights, and let the game carry you away.
One of the few games I’ve finished then immediately restarted.
If you have the ability, and aren’t prone to motion sickness, try the VR! It’s excellently done and the head tracking fits so natively the immersion is disturbing.
It’s also got a proper VR version. I know I’m speaking to an even smaller audience, but do not pass up the VR version if you are at all interested. The spatial sound in VR is even better. I can’t wait for the sequel, I hope they also do a VR version for it, but I’m not waiting, I’ll gladly play both if they do.
I’m not sure what would really come of adding motion controller support to it. The game just wasn’t designed with that in mind. I can’t even think of what they could do with it, let alone it being worth the time, effort, and money to add.
Quake 3 has an obvious use for motion controls.
What would you want to do with motion controls in hellblade? I can’t think of anything that would make any sense.
If you just want to be able to use touch controls to play it, you can do that. There’s just nothing to actually point or swing around or anything, all combat animations are canned and the enemy responses are fixed animation too and reliant on the characters fixed animations to trigger. So they would have to completely recreate combat from the ground up, and the combat isn’t even a focus of the game. It’s just not in any way a motion controls kind of game.
And yet this was the first game I rage-uninstalled in 20 years or so. I really wanted to like it, but I just couldn’t get past the first boss fight, which was Valravn for me. I’m probably missing something, but I absolutely hate its combat system.
You may still dislike it now, but I’d recommend giving it another chance. I replayed it last year and now it feels like a stripped down version of God Of War 4(and maybe Ragnarok too but I haven’t played). Valravn was rough for sure though, cant blame you getting frustrated. I remember stopping there the very first time I played, it took a break of a few months before I came back and finished the whole thing.
Hellblade: Senua’s Sacrifice
She is fighting some battles.
I keep suggesting this game to people. The story is pretty short, mechanics straight forward and game play very linear. But it is a ride. Do not read about it; no reviews, no strategies. Put on some good surround sound headphones, turn out the lights, and let the game carry you away.
One of the few games I’ve finished then immediately restarted.
If you have the ability, and aren’t prone to motion sickness, try the VR! It’s excellently done and the head tracking fits so natively the immersion is disturbing.
It’s also got a proper VR version. I know I’m speaking to an even smaller audience, but do not pass up the VR version if you are at all interested. The spatial sound in VR is even better. I can’t wait for the sequel, I hope they also do a VR version for it, but I’m not waiting, I’ll gladly play both if they do.
Well, now I’m interested.
Edit: No motion controllers support. That’s disappointing.
I’m not sure what would really come of adding motion controller support to it. The game just wasn’t designed with that in mind. I can’t even think of what they could do with it, let alone it being worth the time, effort, and money to add.
Excuses. Quake 3 Arena wasn’t designed with VR in mind and it’s awesome.
Quake 3 has an obvious use for motion controls. What would you want to do with motion controls in hellblade? I can’t think of anything that would make any sense. If you just want to be able to use touch controls to play it, you can do that. There’s just nothing to actually point or swing around or anything, all combat animations are canned and the enemy responses are fixed animation too and reliant on the characters fixed animations to trigger. So they would have to completely recreate combat from the ground up, and the combat isn’t even a focus of the game. It’s just not in any way a motion controls kind of game.
Any jump scares or spookiness?
And the sequel releases next month!
Wait what. How did i miss that release date!
It’s incredible. Once you’ve played the game, you realize just how absurd this tweet is – and it’s very absurd to start with
And yet this was the first game I rage-uninstalled in 20 years or so. I really wanted to like it, but I just couldn’t get past the first boss fight, which was Valravn for me. I’m probably missing something, but I absolutely hate its combat system.
You may still dislike it now, but I’d recommend giving it another chance. I replayed it last year and now it feels like a stripped down version of God Of War 4(and maybe Ragnarok too but I haven’t played). Valravn was rough for sure though, cant blame you getting frustrated. I remember stopping there the very first time I played, it took a break of a few months before I came back and finished the whole thing.