Basic descriptions are necessary for collaborative storytelling - eviltoast

Just a vibe check of the Lemmy community with a deliberately exaggerated meme.

A reddit post would get flooded with argumentative mini-essays from folks who can’t string together 5 words in-character.

  • simplecyphers@lemmy.world
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    1 year ago

    In my games the DM calls for a check. The player describes their intentions and then the DM calls for a check when appropriate. So if someone gives really good reasoning for an NPC to act a certain way, there might not be a persuasion roll, if the character says something dumb then the roll DC might increase. The point is, no one is allowed to say “i roll persuasion to get them to do X”

    • Dalimey@ttrpg.networkM
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      1 year ago

      Mhm. You don’t have to be particularly eloquent for it, but a basic description of what your character is trying to say goes a long way. “I persuade the guard to let us past” won’t get you much, but “I appeal to the guards better nature, and use our shared occupation/love of X/ my most attractive smolder to ask the guard to let us past” will do great things in either the DC or getting advantage.

      • simplecyphers@lemmy.world
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        1 year ago

        Yeah. I like giving advantage/disadvantage because it tells the player: your roleplay positively/negatively impacted the outcome. Luckily i am blessed with good players that will play their characters even if it means a less than ideal outcome.