Basic descriptions are necessary for collaborative storytelling - eviltoast

Just a vibe check of the Lemmy community with a deliberately exaggerated meme.

A reddit post would get flooded with argumentative mini-essays from folks who can’t string together 5 words in-character.

  • Seeker of Carcosa@feddit.ukOP
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    1 year ago

    Someone after my own heart. Say what you’re going to say and I’ll decide the DC. Just say “please” and probably get a straight check DC 12-14. Insult the guard’s mother and children will likely get a DC of at least 15 and maybe disadvantage. Going above and beyond probably doesn’t require a roll and nets you inspiration.

    • LastYearsPumpkin@feddit.ch
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      1 year ago

      Do the same thing with combat. A barbarian that says “hit with axe” every round just gets a regular chance to hit. A barbarian that says “I charge in yelling my battle cry swinging my great axe while kicking over the chair between us as I advance” might get a +2 to attack that round (as long as they don’t use the same thing every time.)

      • Seeker of Carcosa@feddit.ukOP
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        1 year ago

        I have started doing that actually. I’ve moved over mainly to Call of Cthulhu, which has very fast and easy combat. I’ve had some great descriptions of combat manoeuvres that net a bonus die.

      • 📛Maven@lemmy.sdf.org
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        1 year ago

        Dungeons: The Dragoning 40,000 is a d10 dice pool game with “stunt dice”

        If you make any attempt at all to describe your action in-character (such as your example), you got +1 die

        If your description was especially cool, or interacted with the environment in some way, you get +2 dice instead (I guess technically your example would likely be here, because a chair is part of the environment, probably)

        And “crowning moments”, the kind of really hype action that gets the whole table invested, the sort of thing that happens once or twice a session at most, earn +3 dice

        It really helps keep people invested in the role play