Chris Bissette: "Wrote a little blog post about why you should be using surprise/reactions/distance with your encounter tables. It contains the best encounter table I've ever written." Agree - eviltoast
  • mozz@mbin.grits.devOP
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    6 months ago

    Yeah. This is why I like his table. I get what @Ziggurat@sh.itjust.works is saying in that random encounters can feel kind of same-y and pointless – but if there’s a little subplot that the encounter is looping the players into, where they can decide for themselves how to react to what happens and how much to involve themselves in it – then it can form instead a good way to add some grist to the let’s-have-fun mill.