PS5 Pro developer verdict: ‘I didn’t meet a single person that understood the point of it’ - eviltoast
  • shawwnzy@lemmy.world
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    8 months ago

    The question is who would want one?

    If you’re a big graphics nerd, who really needs the highest quality everything, you probably have a PC. If you’re an average consumer , the PS5 is fine. A PS5 Pro seems unnecessary.

    • kratoz29@lemm.ee
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      8 months ago

      The question is who would want one?

      I would, the reasons are simple:

      1. I am a patient gamer

      2. I’m a poor gamer lol (bad streak)

      3. I know there is always gonna be a pro model, or at least an improved slim version, that was not the case this time unfortunately.

      4. I have a PS4 slim so I can hold on with many many games (also have a huge backlog of PS plus games).

    • conciselyverbose@sh.itjust.works
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      8 months ago

      PS5 does stuff PC still doesn’t.

      It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.

        • conciselyverbose@sh.itjust.works
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          8 months ago

          I said it in that post.

          There is no comp on PC for the loading capability the PS5 has. You can’t stream in a world from SSD on PC like you can on PS5.

          • Patapon Enjoyer@lemmy.world
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            8 months ago

            Even if we were in a world where PCIE 4.0 SSDs faster than PS5’s internal SSD (and 5.0s that are twice as fast that are launching this year) didn’t exist, what is the PS5 doing with all that speed that couldn’t be done on PC?

            If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that’s very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3)

            • conciselyverbose@sh.itjust.works
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              8 months ago

              It’s not the hardware that’s the problem. (Though again, the built in hardware decompression matters too.) It’s the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC.

              And again, I already answered the question in the post you’re replying to. You can stream the much higher quality game from disk in real time.

                • conciselyverbose@sh.itjust.works
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                  8 months ago

                  The point is that the settings don’t matter. You can’t match the load performance of the PS5 on PC.

                  This will likely eventually change. But right now the PS5’s storage stack actually gives cutting edge performance, and it’s what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games.

                  • FictionalCrow@yiffit.net
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                    8 months ago

                    I don’t think that is true? If you had a high end nvme drive you beat ps5 load times on every port released… Since the PS5 came out?

                  • Patapon Enjoyer@lemmy.world
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                    8 months ago

                    Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better?

              • im sorry i broke the code@sh.itjust.works
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                8 months ago

                It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth.

                holy ignorance

          • frezik@midwest.social
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            8 months ago

            Do you mean its ability to stream data directly from the SSD to the GPU without the CPU being involved? Because PCs can do the same thing these days.