Gamedev is Easy - eviltoast

Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • asterfield@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    7 months ago

    This code is going to make me have a stroke. What language is this? Why does the game object have an internal bug tracker implementation? Does the game force itself into wishlists? If yes, why stop at 7000?

    I know I shouldn’t get so mad at a random internet joke but this one makes me twitchy.